DIALSHIFT - CREDITS AND USAGE NOTE
Current as of September 7, 2026

DEVELOPMENT

Concept and game design: Georg Konrad (GeKoByte)
Programming: Georg Konrad (GeKoByte)
Art direction and UI: Georg Konrad (GeKoByte)
Music arrangement, editing, and mix: Georg Konrad (GeKoByte)
Quality assurance: Georg Konrad (GeKoByte)

MUSIC

Soundtrack: Linear Logic
The musical source material was generated with Google Flow Music, then selected, arranged, edited, and mixed by Georg Konrad (GeKoByte). Project documentation states that generation took place under a Plus subscription with commercial-use rights; subscription and generation records are retained by the developer outside the repository. No music is generated while the game is running.
Google Terms of Service: https://policies.google.com/terms

Music files used by the current game:
- linear-logic-menu
- linear-logic-gameplay
- Binary Blitz
- Binary Sync
- Cybernetic Drift
- Glitch Overdrive
- Grid Collapse
- Logic Pulse
- Neon Core

SOUND AND EXTERNAL AUDIO ASSETS

Selected effects from Puzzle Audio Bundle, Buttons SFX Library, and Space Audio Bundle.
Author: Fernando del Pueyo Montesinos / Tao & Sound Creative Music Solutions.
Used under the Tao & Sound Asset Store EULA: https://taoandsound.com/ASEULA.htm
Project documentation states that purchase records and the applicable EULA are retained in the private release archive. When licensed files are absent, the game uses procedurally generated audio effects.

ART AND STORE ARTWORK

Logo, visual identity, art direction, and UI: Georg Konrad (GeKoByte).
The abstract store and capsule artwork uses pre-generated, AI-assisted source material. The developer selected and edited the material. No AI content is generated during gameplay.
Steam logo and Steam marks: Valve Corporation.
Discord symbol: official Discord brand material.

FONTS AND TECHNOLOGY

Oxanium: Copyright 2019 The Oxanium Project Authors; SIL Open Font License 1.1.
Noto Sans CJK: SIL Open Font License 1.1.
Godot Engine: MIT License and the third-party notices included with the applicable engine build.
GodotSteam: Copyright 2015-current GP Garcia, Chris Ridenour, and contributors; MIT License.

LEGAL LINE

Copyright 2026 Georg Konrad.
All third-party content remains the property of its respective rights holders.

EDITORIAL USAGE NOTE

This package is assembled for editorial coverage of Dialshift and GeKoByte. Please use the credit “Dialshift - GeKoByte” when publishing material. Images may be proportionally resized and cropped for the relevant editorial format; logos should not be distorted or recolored. Providing these files does not transfer trademark, copyright, or other rights and does not supersede third-party rights. Commercial advertising, merchandise, resale, standalone asset collections, or any other non-editorial use requires separate prior permission from support@gekobyte.at.
